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Exploration of Gerald's Lance Notes 9/9

  • Writer: Amanda Harvey
    Amanda Harvey
  • Oct 24, 2022
  • 4 min read

Siblings Vision 1:

The Blue and Silver siblings appeared in the tavern as a vision.


The Blue [[Wearing a fur mantle]]said there will be an attack in 29 days from Friday night of the event. They mentioned that they will use the same tactics in this upcoming fight that they did in the battle of the Crimson fields [[Note: I asked 5 different NPC’s this weekend what the battle of the crimson fields was and none of them knew what it is]]. The Blue is currently setting a trap while the Silver is buying bodies from the Flesh Foundry to strengthen their army. Both made it clear that they have been giving us the illusion that we are doing well, but they have not been pressing us. They will be planning a full scale attack. The Blue will be left out in the open as they do this ritual but will be calling in Sir Wicke to defend his ritual as Sir Wicke will be able to hold off any forces that we bring. The Blue also said he will be calling in the Lord Inquisitor to use as a “force multiplier” for his ritual. The Silver asked a few times if the Lord Inquisitor was necessary for this, and the Blue said that the Lord Inquisitor would be happy to do it.



Vision 2:

Lord Wicke is met by a man named Atticus [[ a note that Atticus was wearing the same fur mantle as the Blue Dragon in the first vision, Thanks Dave for picking this up!]] who has been sent to relieve him of his position. Lord Wicke had been in charge of the fighting that was happening at the Crimson Fields. Atticus states that he is under Keswick orders and is working with High Lord Inquisitor Smithe along with (Atticus’) Brother and Sister. He stated that they do a far superior job than Lorde Wicke. Lord Wicke asks Atticus to send his son Squire Wicke back to him and Atticus tells Lord Wicke that they have knighted his son and he is now Sir Wicke and he is now on the front lines. Lord Wicke called Atticus an insult and Atticus dismisses Lord Wicke.

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Noble Stuff: The Lt. Colonel Brighton is having issues from some of the counts getting troops sent to where we are and has asked the nobles to investigate why.


Ackerman: Ackerman lands are split up into 4 quadrants and the quadrants have commoners who speaks for them. Ackerman regards these commoners greatly and their opinion hold much weight with him. The commoners are aftaid to send troops for lack of sagety for themselve, logistics, and fear of their loved ones going off to war.


Pennington: A financial advisor is against sending troops for economic concerns.



Rathbern: Privaterrs are responsible for ⅔ the income of Rathbern money and are pushing back because the head of this group is against sending troops.


The Swecks have been active in Brighton lands and are using necromancy, summoning demons and stealing knights blades.

Sir Ernst has broken hospitality and is no longer welcome here. However, if he shows up with another Cardirian noble, the person he shows up with isn’t guilty of his crimes, so act accordingly.


Lt. Colonel Brighton was taken by Rathberns through the gate to resurrect him after Sir Ernst killed him.


Sir Rathbern was given a potion at the tournament last event.

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Demons

We learned a lot about demons this event. We encountered “Flicker Demons”. These little jerk faces hang out between the primaterial plane and astral plane.

“Flicker” is an adjective and it means they have the inherent ability to teleport.

Any demon can be a flicker demon. Here are the different types of demons we know about:

Do not try fire on them Ever.

Pit Fiend- Magical Demon, it’s blows are devastating, mater of fire

Belor- “Weaker” than a Pit Fiend, similar type.

Imp- Cannon fodder demons. Still scary as shit, uses fire.

Glaberzoo- Demon with claes that can snap you in half.

Meralith- Serpentine. Said to have “many arms” [[note: doesn’t actually have a bunch of arms it just moves really fast and looks like it has many arms]] uses poisons.



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Prokleti’spha [[Spaghetti Falls]]


Flesh Foundry Fleshies [[Gollems]

Purple- When you cut them down they speak and you are weak

Yellow- When you cut them down they speak and you are stricken


So run away when you cut them down. These are specifically not undead.


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Sen Solis-


They really don’t want to talk to us until we sign that non aggression treaty y’all.


High Priest and High Lord Ambassador of the Sun King- Crassius

-There was a Cardirian presence in Sen Solis and out some of our adventurers went to help.

-There is a gate in Sen Solis that Carderia is coming through.

-Sen Solis has a ward surrounding their city state that wards off undead.

- Spoke of “the first laws’ and will be sending them a list of them. Argost and Sen Solis apparently have a lot of the same values in these.

-Just a casual note that the Sun King could curse us all at anytime if he wanted to, but he doesn’t really do that unless provoked or is given a reason to.

-Sen Solis is millennias old.

-Asked how long Verloren undead have been a problem- he didn’t know a number

-Lord Alpheus and I asked around 25 questions narrowing down the exact demands of the non aggression treaty- and…. It’s just a piece of paper that says we aren’t going to attack them and if we are, we’ll give them notice the treaty is broken. Theres no swearing fealty to the sun king, we don’t owe them anything for it, its just what it sounds like.

-I asked if there was a gate in verloren and he didn’t know.


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Vampire Smut Land [[Bagristi]]

-Said Verloren has been a problem for around 300 years. (Other people have way more notes on this and I have pictures to share of the text props we got)


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Priest Cadoc Priest of Nikko

The last time we went to the temple it was a test. They’ve found out the temple has more floors. It’s being attacked by swamp briggans and we’ll need to go deal with that next even. The temple is in Prokleti’spha [[Spaghetti Falls]]







 
 
 

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